redcinemareel: (Grell: Knows no bounds)
Grell Sutcliff ([personal profile] redcinemareel) wrote in [personal profile] sr_mods 2013-08-24 11:33 pm (UTC)

Grell Sutcliff | Kuroshitsuji | Not brief at all...

Player Name: Tash
Player Age: 28
Player Contact: A PM to this journal will work fine!


Character Name: Grell Sutcliff
Character Series: Kuroshitsuji [Manga]
Brief History: Manga history for Grell

Witches Reign History: She has lived in this worked for over three years, and she has grown much. She's learned to trust only those she has managed to get close to, which is a large step. Becoming close to anyone isn't what she does back in her own world, mostly because she doesn't trust anyone but herself. Her temper is not as short as it used to be, but it would not be a good idea to tick her off. She's a trained mercenary and very adept at computer science. Although most of her values regarding humans hasn't changed much, her family does tend to keep her in line. Something that she wouldn't let anyone do before; hinder her fun for sentiments for humanity.


Brief Personality:

In her disguise as a butler, Grell is meek, clumsy, and has a a tendency to try to dramatically kill herself over mishaps that she creates. But as a death god, Grell is flamboyantly expressive when it comes to things she is passionate about. She holds nothing back, which makes her seem over-the-top. She tends to have a theatrical way of speaking, sometimes using allusions or metaphors, for example, to describe people and situations. Right off the bat we can already see that Grell truly lives up to her vivid red hair, and that she dislikes anything mundane. She'll make it a personal mission to spice things up.

She has the ability to be compassionate, but this trait would only surface when something can hold a particular interest for her, such as Madame Red's murderous rampage. She could relate to her as Grell yearns for a child of her own but cannot bear children because she is born male. Because of this, Grell does have a soft spot for children. If she didn't, then she couldn't possibly want children. Depending on which mood one catches her in, Grell can be somewhat pleasant to deal with, and even silly (like standing at the helm of a ship a la 'Titanic') or cute but her mood can change at any given moment.

Grell believes a true lady must always care about her appearance, and because of that she is overtly vain and protective of her looks. She takes great offense to anyone who says otherwise, and with an already slightly unstable mind, she will become easily angered, perhaps even violent over a mere insult or slight. The color red is her favorite of all hues, and will go to great lengths to see the beautiful shade splashed all over. The thrill of a good fight only heightens her anticipation and sends shivers all over her skin at seeing warm crimson rivers flowing along the battlefield and gushing like a wondrous fountain from her enemies. That thrill is intensified if she is the cause. Red represents the emotions she invokes during any point of the day, as no other color can even come close: passion, romantic or not, and violence, again, romantic or not. Most times they all tend to mean the same to her, or take on misconstrued meanings.

As a death god, Grell is desensitized to human life, seeing it as not holding much meaning. Perhaps that is why she doesn't mind having a craving for bloodshed. Viewing so many cinematic records leads her to assume that no one life is different from the next. Sure, there are exceptions, but on the whole this is her primary belief. The affairs of humans are merely for amusement. Deep down, she doesn't really care what happens to a human, unless that person has gained some importance in her life. Also, while Grell is a sucker for suave, handsome men, she also loves men who play hard to get. She loves a challenge. As long as things remain captivating, she will go along with whatever plan.

Life is nothing but a play, with humans taking on various roles, and in turn Grell doesn't take life too seriously. It is why she does everything with zest (besides paperwork). Grell's been a reaper for centuries, so why live life only halfway? She may get in over her head, but worrying about the consequences later than in the heat of the moment is her strong point. She does have her moments of seriousness, but they tend to be only when necessary. Her suspension due to her rule breaking actions has made her sober up a bit, but she truly has no regrets about what she had done. Why should she? It would change nothing.

Powers & Abilities:

Grell has excellent agility, allowing her to leap far distances. She is able to appear and reappear in different places in the blink of an eye with her instantaneous movement. Her evasive skills are impeccable, useful for protecting her face. She has the ability to call forth and hide her DEATHSCYTHE at will, but is utterly useless without a weapon. She is adept with bladed weapons of all sorts, if only for the purpose of causing bleeding, which she strives for as the goal of her fight. This makes her dangerous, because she doesn't care for her own safety when in the heat of battle, which can be a weakness as she is more likely to injure herself. She can disguise herself very well, and considers herself a superb actress

All reapers possess the following abilities: soul collecting, playing a person's cinematic record of their life when cut with their weapon scythe, enhanced speed, power, and endurance compared to a normal human. They possess very poor eyesight without their glasses. Everything is a blur in the daylight, and just forget about seeing in the dark without them. It's impossible.

The weapons they use for soul reaping have the ability to cut through anything, except another deathscythe.

All reapers have the ability to instantaneously move from one place to another, no matter the distance. I'm limiting this to only:

-People whom Grell knows beyond the level of 'acquaintance'. So if she met someone face-to-face once, but never got their name at the least, she cannot appear to them instantly at will. If she knows their name and face (since people can have the same name) then she can appear to them anytime she wishes. If she knows their face, but didn't catch their name, but someone else provides the name, she can appear to that person pending the name is actually said properly or is actually correct.
-Places Grell has been to before. She cannot travel to an unknown place instantly. If a person she knows is in an unknown place, she won't be able to get to them, but she'll know which direction to go. Kind of a 'you're getting warmer/colder' way of getting there.
-She can only take up to two people with her when she travels. Any more than that, and it begins to drain her. If she uses this ability too much, such as within quick succession of each use, she becomes drained and could even pass out. It's really meant to be used after a certain amount of time has passed. At least five minutes between each use would be best. If she were to take along someone or something larger than the average human, it also drains her.
-If she is in possession of the book that keeps records of deaths, then all the above is nullified, and her movement is limited to those within its pages who are listed to die, no matter if she knows them or not. The book must be in her hands and open for the effect to work.
-She does have her DEATHSCYTHE, but it really does seem to be hidden in a pocket of space. It can't be explained any other way, as the manga (nor anime) doesn't explain where it comes from. Most reapers just carry it around, but Grell pulled hers from nowhere.

Alignment: Xel'lotath

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