Entry tags:
Application
MANTOROK SLOTS: 1.
Player Name: Your name. Easy enough!
Player Age: Because of the way the comm is, we only allow people 18 or older to be here.
Player Contact: How can we get ahold of you? Your DW journal, AIM, Skype, plurk, list whatever you want!
Character Name: Please note which ordering they use, whether English or Japanese/Chinese.
Character Series: The series your character was from. Please note if it was manga, anime, book, whatever.
Brief History: Feel free to just post a link to elsewhere. We don't need an essay if you don't want to type one, just an idea of your character's past. If you are importing CR/history from another game, however, we do require at least a brief type-up by you here on that CR and history.
Brief Personality: The same as above, we just need an idea of your character's self and motivations. This one must be written by you, though you can feel free to link to other posts in your journal.
Powers & Abilities: A full list of your characters abilities and powers. Keep in mind those of supernatural strength or origin will be taken away, though they can be regained later.
Alignment: Which Ancient they serve. Keep in mind that only 1 in 5 can be with Mantorok and must have been able to spot the symbol through Manny's trick somehow, so make sure that there's a Mantorok-aligned spot and that your character has some way to pick the "hidden fourth option" during Manny's presentation. If you aren't sure if your character could, feel free to contact a mod to ask. Note that, as Manny himself is a mod/plot character, he doesn't count against the "1 in 5" rule.
Ran 'Aya' Fujimiya | Weiss Kreuz | 2 of 2
Since the tragedy involving his parent's death, his sister's coma, and years of espionage and betrayal, Aya has become a very closed off person. He tends to distance himself by not having a big social life, preferring to remain focused on the reason he joined Kritiker: to get revenge, and protect his comatose sister while earning money to pay her medical expenses. He would like to one day see his sister again, but knows that interfering in her life would only bring trouble. He does think of her often, like any loving brother would.
Aya keeps few friends, and ironically, lots of enemies. But as they say: keep your friends close and your enemies closer. By closing himself off to others, he prevents them from knowing his true self, but in turn he burns the bridge to any possible friendship that comes his way. His focus on revenge prevented him from living the life he had before the tragedy that befell his family. Over the years, Aya seems to attract those who wish to befriend him. During his Weiss days, Aya would hastily shut down such offers. Yet during his Side B days, these gestures are not immediately turned away, but nor are they acted upon quickly. With Side B being different from Weiss, Aya will take time to ease into the group as their leader, despite being thrust into it. Such a role means that he needs to interact with them more, and open himself to them as well. A task that sounds easy, but is not for Aya. He's still uncertain if he should consider teammates anything more than allies, as being an assassin does not always guarantee someone will be alive the next day. Emotions and missions never went hand in hand all that well.
He is a person of few words, and when he does speak he tends to get right to the point. Because of this, Aya often comes off as being blunt, rude, or uncaring. He cares little of what most think of him, since it doesn't matter in the end. Over the years he has developed a bit more when it comes to being social, at least around his teammates, and for the sake of undercover missions. Aya had anger issues, along with slightly annoying sarcasm, although this trait has not surfaced much since his earlier days with Crashers.
Aya's outward anger has dissipated over the years, and it seems that Aya is less bitter at the world than he initially was since his parent's death and sister's coma. Internally, he acknowledges that he deserves no less than what he dishes out to the 'beasts of the night'. Luckily, such thinking does not make him reckless as it would have years ago. He even goes as far as retelling his own past to guide a young Yuki along the path to gaining the power needed to become stronger. Not by becoming a monster as those that have slighted him, but by not letting his anger cloud reasoning. A bit contradictory to his own experience, but not all of his former self died that tragic night almost six years ago.
Not many can see that Aya has a good heart like any other person, something that Aya would not acknowledge outloud, or even to himself. Mostly because he knows could never go back to how things were, and would rather not pretend that he could.
Powers & Abilities:
Aya he is adept with bladed weapons, firearms, and hand-to-hand combat (listed in order of strongest to weakest). He is also skilled at infiltration, espionage, and covert tactics. He speaks fluent Japanese and very near fluent English.
While Aya may be a skilled assassin, he lacks some of the skills to interact with others outside of missions in comparison to the other members of Weiß. He may have grown up living a normal life, but living as an assassin has hardened him greatly over the years. He has mellowed out significantly, but he still has ways to go. He's still distant from others, and he keeps very few close friends due to trust issues. It took him a long time to trust his own teammates, so it wouldn't be farfetched to say that it would take him some time to make close allies with people. Fortunately, he does learn to have a sense of humor if going along with the antics of his teammates of Side B is anything to go by. He's still uptight during off time, however.
More mentally speaking, Aya has the notion that he is just a murderer for hire and his life isn't worth more than any other. This sort of thinking can make him place other lives in front of his own when coming to the aid of others in a life or death situation.
Alignment: Chattur'gha
no subject
Welcome to Sanity's Requiem, Aya! Chattur'gha's power is now yours to borrow; he's not exactly the smartest crayon in the toy box, so you'll have to explain a few things to him. Slowly. In small words.
Please drop on over to the Taken List and Player Contact and make a comment there, as well as join the three communities:
You can feel free to assume the rough details of his arrival, if you prefer, or you can post Aya to here and play out his interactions with the Guide, Manny.
A note on Aya's abilities: